![]() ![]() After all, it makes no sense to make a bottle, the pieces of which will hang in the air, when, like the bar counter from which this bottle was taken, is better suited to be "frozen" (that is, become static) before / after the destruction(s). This category of statics includes mainly those models that I considered necessary. Such props can be treated in a special way and create interesting things. Static in my (and already your) understanding is when certain parts of the debris don't move(freeze) after the destruction of the model, such debris from the main model have collision physics and never disappear if they are not completely destroyed. In the Extensions list, 'Counter-Strike' is grayed out, and the box shows a red X in it. Ive installed and played CS:S, but I cant mount it to Gmod. Some debris of the destroyed model have attached animated particles with easter eggs. Recently I bought Counter-Strike: Source because I wanted to play TTT.Download and enjoy the Tactical Pack mod for CS:S today. It includes a shield, a knife, a pistol, and a rifle, all with custom models and sounds. All destruction is synchronized on the host(server) side, that is, destruction is seen by all players. If you are looking for a mini pack of tactical weapons for Counter-Strike: Source, check out this mod by Lynx9810 and Cell 1.Many debris of each destroyed model have limited physics( optimization in WIP).Debris of each destroyed model are automatically deleted after a certain period of real time ( optimization).Debris of each destroyed model have additional health (depending on what stage of destruction the model is in).Each model has a different amount of health.Addon NOT replaces the original models.The addon is not based on Lua (except for the spawnlist), only QuickC is involved (about what it is - Google to help). ![]() 3d party and CS:S content NOT required!! All already packed! ![]()
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